It's been quite some time since we've had any sort of substantial news on the Fez front, but if a screen and (somewhat vague) hint on developer Polytron's website is to be trusted, it looks like we should hear "something wonderful" in the near future.

A list of Achievements has made its way online for this month's release of Hasbro's Family Game Night collection of Xbox Live Arcade titles. The list of 70 milestones totals 1400 Gamerscore points, which may seem like a Gamerscwhore's dream, but know that the sum is calculated using all seven separate XBLA games. Mathematically, that's seven classic board games (which we're told will cost 800 each) multiplied by the Arcade's standard 200 Gamerscore, which gives us the 1400 total. That said, Evel Knievel Mr. Potato Head still approves of the digital board games.

Microsoft is offering a $10 discount off Xbox Live Gold subscriptions to those currently set up with free Silver accounts. Ads for $39.99/year Gold accounts have popped up on Xbox.com and within the Xbox 360 interface, causing some confusion as to whether this is a permanent price drop. Contacted for comment, Microsoft told us that it is "currently running a promotion in-dash that gives Silver members a special opportunity to upgrade to the full benefits of Gold membership at a reduced price for a limited time." Specifically, it's being extended to all current and new Silver accounts, redeemable via the 360's dash and on Xbox.com, and ... doesn't have a set end date, according to MS. But it is time-limited. (Love those invisible time limits!)

There was a rumor floating around today about NXE shipping on Xbox 360 game discs (via MCV) and, as you can imagine, we were surprised. So we put in a question to Microsoft's Larry "Major Nelson" Hryb, who confirmed that Microsoft has begun including NXE with Xbox 360 games. As to whether Tom Clancy's HAWX and 2K Sports' MLB2K9 will be the first games to feature the NXE update -- as the rumor suggested -- Major Nelson could not confirm. But, from here on out, expect the update to be included on all retail game discs.

Team 17 has revealed on its Facebook page some images and details about its double-barrel offering of Worms on PSN and XBLA. With the OFLC outing both games last week, the studio didn't see the harm in showing off avatar support and vertical levels for the XBLA version, which is now apparently being called Worms 2: Armageddon. The PSN edition of Worms -- which is an "expanded" port of the original XBLA game -- features "vastly" improved physics and displays in 1080p. We should have hands-on time with both titles at GDC and hopefully get a release window by then.

New bail mode allows players to control the body of the skater during falls to minimize or maximize damage for fun

Explore a massive living city full of interactive pedestrians with all new AI

Enhanced physics and responsive controls allow for a greater sense momentum and gravity

Seek out bigger ramps to gain enough speed to perform bigger air tricks and get to secret areas

Move ramps and rails throughout the city,

Welcome to Lichborne, WoW Insider's weekly stop for Death Knight news, analysis, and guides. Fresh on the heels of last week's gemming guide, we have an enchanting guide. Like gemming, enchanting is an easy way to go the extra mile to get your gear the best it can be so you can properly keep aggro without dying and/or top the damage meters in your next Naxxramas raid. Since there's so few enchants available, it's a lot less complicated than gemming too. DPS will just want hit to the cap and attack power (Sorry, there's not many strength enchants), while tanks will want defense to 540 and stamina.

And lo, Dreadroberts of on Lightninghoof was deemed to have led a good life for eighty long levels, and was lifted up into the clouds by the Powers that Be at Blizzard. There, he could sup on Savory Deviate Delights until he burst and drink all of the Brews of the Month without ever having to worry about his vision getting so blurry he would run into a pack of elites. It was truly paradise. Unfortunately, the Powers that Be got their hands on a Fraps of him PoM-Pyroblasting level 32 Hordies for four hours in STV, and he got dropkicked back to Dragonblight without any Light Feathers.

As I'm sure you all have heard by now, one of our favorite comics, Flintlocke vs the Horde, is slated to be set aside. Its creator, Dave "Fargo" Kosak, landed a shiny new job at Blizzard helping to give the game we all love some extra oomph. Fortunately, the storyline won't just be dropped, and you can expect it to wind up sometime in April. In response to reader Keyra's thoughts on last week's Ding! comic, I would like to offer my own. I would have to bet that almost every single person who has played WoW for any length of time at all does ponder why none of their farmers seem to have skulls, or why you can't get enough blood out of a giant monster to fill even one vial.

Our guild recently had a picture taking, or more accurately, a screenshot-taking session for a local gaming magazine. Everybody came dressed to the nines, although what that meant exactly is different for every player. Some players donned their Lunar Festival chongsams, others put on their Tier 7s, while others still whipped out legacy outfits such as their Warlord's Raiment or the Death Knight's full armor from their starting area. We drew the line on one officer who wanted to show up in his skivvies and Mirror Image activated. We didn't want a naked troll showing up on the pages of a magazine, much less three four.

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